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Final Year Project - C#, Unity

This is my final year project, it was a 2.5D platformer that had the player solve 3D shapes the end of each level to allow them to progress to the next level. I created it within Unity and writing the scripts in C#, all the shapes within the game were created in Maya.

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The first game was very simple to get the 2D mechanics of the game sorted out, then I moved onto creating a 3D background and populating it with objects that would allow it to scroll past like it was using parallax scrolling. The shapes were made to slot together with holes and notches built into them, all the textures were made in GIMP.

© 2021 by Andrew Comerford.

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