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Escape House - Unity, C#
Escape House was created for the 48-hour October grapefruit game jam where the theme was "Unseen level design" This single level game features a house with multiple buttons hidden that the player thinks they have to open as it looks like an escape room however what the game design for game is you're trapped in there for 1 minute, the buttons do nothing and nothing can speed up the timer, I had some difficulty in this game with laggy performance on other systems to my own however I refined my skills and with my more recent game "Lost in the Dark" I was able to greatly improve performance. above is a web playable version of the game. (Only Visible on Desktop)

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